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Modern Warfare’s single-player campaign will focus on realism and feature tactically-based moral choices whereupon the player is evaluated and assigned a score at the end of each level; players will have to quickly ascertain whether NPCs are a threat or not, such as a civilian woman who is believed to be reaching for a gun, but then simply grabs her baby from a crib. This collateral damage score, referred to as a threat assessment, is based on how many civilians the player injures or kills and ranges from rank A to F. Rewards are introduced to those who score higher. Character dialogue will differ depending on the choices the player makes in the game. Tactical decisions are also included, such as the player using a sniper rifle in a large environment to approach objectives in a non-linear order, and choosing to shoot out lights in favor of using night-vision goggles during breaching and clearing. For the first time in the series, the game will allow the player to reload weapons while aiming down the sights of the gun at the same time.
Modern Warfare will be « heavy on troubling, realistic emotional moments », being compared to the thematic elements of the controversial « No Russian » mission from Call of Duty: Modern Warfare 2. The plot will feature a unified narrative across the campaign, co-op, and multiplayer modes.
Developer(s) Infinity Ward
Released: October 25, 2019
Genre: First-person shooter
Platforms: PlayStation 4, Xbox One, Windows PC