Cyberpunk 2077 — Behind the Scenes: Score and Soundtrack

Time for some #Cyberpunk2077 music – listen to our team of composers shedding some light on the in-game score, radio stations, and the ideas and creative processes behind them!

Cyberpunk 2077, an open-world, action-adventure story from CD PROJEKT RED, is coming to Xbox One, PlayStation 4, PC, and Google Stadia on December 10th, 2021. The game will also be playable on Xbox Series X and PlayStation 5 consoles when available.

Pre-order now:

About the game:
Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you.

Learn more:


Title: No Save Point
Created by: Run The Jewels

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Cyberpunk 2077 — Behind the Scenes: Score and Soundtrack

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Comment (43)

  1. On a personal note, soundtracks don't usually figure heavily in my mind when playing a game. But Cyberpunk 2077 has turned that up-side-down. I can't put my finger on any one specific, but it connects on a level that can tear you apart emotionally, some of the haunting melodies, the subtly of mood… I could go on, but I'm well aware that those reading this already know what it is I'm struggling to say. I'll just say this one last thing on the subject: the music is as big a star as the game characters and game itself. Bravo.

    I seriously am looking forward to more content, hell, I'd even be happy to pay for it so long as it erases those bugs and keeps the game's story, characters and settings alive. along with more fantastic music. Time to delta, chooms.

  2. I can't believe how well the soundtrack represents the feeling of walking around the city. "Consumer Cathedral" for my opinion does it best especially when you have already played the game. The later soundtrack especially offer so much emotion and drama, i just love it.

  3. To be honest: Paul Leonard Morgan was the right choice!
    He delivered something great for the movie "DREDD", another game in a dark feature with mega highways, megablocks!
    Would you get MIck Gordon for the sequel?
    Would be awesome in the mix!

  4. sound compositions are beyond awesome, beyond godlike, all the feelings come from sounds that you guys make, your effort are unbound but problem is ur management who push this game to release an unfinished game make a disastrous situation. I never played a game with this much good sound composition which makes me feel the situation so authenticate in my life. so hats off for you guys unimaginable pain, also for the insane good songs.

  5. Was ist ein Großer part von dem Erfolg Legendärer Filme wie Star Wars / Terminator / Rambo etc….the Backround Musik!!!! Danke für eure Großartige Arbeit! Wo ich in der letzten Mission zu Rogue in den ..Hubschrauber.. gestiegen bin, habe ich Gänsehaut bekommen , so bewegend war dieser Moment unterlegt mit der Musik dazu.

  6. Not much to say just 10/10. Best music and soundtrack in a game ever. Its not just great music it can really immerse you into the scene for exemple when V talks to vik after the end of act 1. The game can be criticized in lots of aways but not in the music department just amazing, good job.

  7. Скажите имя девушки, что на скрипке играет. Уж больно зацепили композиции из звукового сопровождения игры)

  8. Its a great game even with bugs. The score is amazing bugs. Well, sometimes a quest soundtrack keeps playing and you have to save and reload. Save and reload solves a LOT of the bugs.


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