Cyberpunk 2077: Demo vs Retail Gameplay

Take a look at this video comparing the first ever gameplay demo of Cyberpunk 2077 with its final retail version captured on PC. 

Cyberpunk 2077 has been a long time coming. Since the game was first revealed in 2012, we had to wait six years before we saw a 48-minute long work in progress gameplay video. 

Now, Cyberpunk 2077 has finally been released, and we can compare those work in progress visuals to the finished product. In the above video we compare scenes from two key moments in the game, an early mission where V and their friend Jackie Welles are on a job to rescue a wealthy woman who has been kidnapped by scavengers, before visiting the Ripperdoc to enhance V’s cybernetics. Then, we take a look at a second mission, where V and Jackie met Militech agent Stout, and infiltrate the Maelstrom gang hideout to pick up an advanced bot for fixer Dexter DeShawn. 
 
For more graphics comparisons, check out our look at the game running on a base PS4 and a PS5. Cyberpunk 2077 is available now on PS4, PS5, Xbox One, Xbox Series X/S, PC, and Stadia.

Cyberpunk 2077: Demo vs Retail Gameplay

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Comment (49)

  1. Removing 3rd Person cutscenes way a huge mistake. Even in Fallout 4 you could atleast see your character in dialogues. It brings more personality to your character in my opinion.

  2. Why character model always look slightly bigger in "demo" or early access than in the retail version, that always bothers me, one good example is demos soul remake, in the demo the character looked a bit bigger or closer.

  3. Sad that they basically ruined they’re reputation with gamers due to pressure from investors but they mislead them about the state of the game and everything deceived all of us i really dont think anybody should be pulling punches or defending them especially considering the fact they even took many features out while releasing something that runs like absolute shit

  4. Basically
    Retail- better graphics but a lot of cut out features
    Demo-bad graphics and bad detailing and stuff but has more features (which they promised but cut out in the retail) and ofc demo also had 3rd person cut scenes

  5. The state of the world when a character's boob needs to be blurred out but seconds later another gets shot in the head point blank. The human body's tools for giving life are more offensive than the tools for taking life. What a sad state.

  6. Bullet trails and particles in general where insane in the demo, lighting doesn't look worse, they obviously just made some fundamental design choices that had lighting changed. All makes sense and none, I repeat none of it is false advertising like some investors now claim.

  7. I’m bothered that even after all the information that’s come out. You guys keep showing this game on PC. Show the truth. It’s meant for ps4 and Xbox one. Show the gameplay on consoles so people know what they’re buying.

  8. This is the only mission that's designed with this amount of quality though… The rest of the main and side jobs are way less detailed and dynamic.

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