Diablo 4 Gameplay Demo: Blizzcon 2020

Blizzcon 2020 live stream gameplay demo of Diablo 4 following the game’s announcement. Reaction to the trailer and cinematic. Interview and Q&A with dev David Kim. Barbarian, druid, and sorceress gameplay.

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Executive producers: Jim Udune, spudboy999, Paradigm400, Kiskaloo, MohEternal, Monito

Special thanks: Matthew Feiteira, moniker, russiandood, Joshua Dotson, maianashira, Maurice Lepenat, Joshua Ralph, Brian Grygla, Recramorcen, Remiehneppo, Neme5i5, TepidTurtle, Lamer of Sweden, SmokinWookie, Telionis, MONGAS INC., Terry Lee, Zaeith, Zeldraga, Valentine Judnich, Tony Duran

#Diablo4 #Diablo #BlizzCon2020

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Comment (44)

  1. I want that feeling I used to get when I was scared af to go to level 2 because the butcher was gonna beat my @$$ and the feeling of oh shit I just lost my stuff and anyone can get it. I want a Hardcore game

  2. The reason why they've been keeping clear of rune words is because they took over itemization in diablo 2. All that work they put in to creating items went right out the window.

    Hey look, Tyrael's might. But screw that I got Enigma.
    Hey look, Grandfather sword, maybe I can trade it for that last rune I need for breath of the dying.

    The reason why everyone wants them so bad was cause they were so op that they were the only items that mattered. Unique and sets only filled up slots that rune words didn't.

  3. The reason why they've been keeping clear of rune words is because they took over itemization in diablo 2. All that work they put in to creating items went right out the window.

    Hey look, Tyrael's might. But screw that I got Enigma.
    Hey look, Grandfather sword, maybe I can trade it for that last rune I need for breath of the dying.

    The reason why everyone wants them so bad was cause they were so op that they were the only items that mattered. Unique and sets only filled up slots that rune words didn't.

  4. The reason why they've been keeping clear of rune words is because they took over itemization in diablo 2. All that work they put in to creating items went right out the window.

    Hey look, Tyrael's might. But screw that I got Enigma.
    Hey look, Grandfather sword, maybe I can trade it for that last rune I need for breath of the dying.

    The reason why everyone wants them so bad was cause they were so op that they were the only items that mattered. Unique and sets only filled up slots that rune words didn't.

  5. Diablo 3 was just horrible. Literally no satisfaction from killing a single enemy. The entirety of the game was farming for loot, which doesn't work if that game is bland af.

  6. Have they already said if this was going to have an offline mode? I hope they do, bc sometimes it’s not possible to have internet and I’d like to be able to play whenever. Thanks for the video, and thanks in advance for the response.

  7. Is Diablo any fun? After watching the IV trailer I download the free trial for Diablo III just to see what it might be like. I don't think a took any damage. It was so boring: RIGHT CLICK RIGHT CLICK, LEFT LICK LEFT CLICK. Does it get better if you progress?

  8. They have to like D2: the more you go deep in difficoulty the more u can drop legendary items or runes to compose runewords, it was THAT, the fact players continued play the game and never get bored.

  9. So many lazy features (like death penalties) carried over from old systems. How about put REAL penalties to death, like actual permanent degradation of item stats. That would incentivize more gear farming and extend 'endgame', instead of forcing new tiers of item power just to add content.

    Simply copy pasting best features doesn't work when the game being made is pulling the best features from games that were based on an earlier version of said game. Most people are overexposed to these features.

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