Minecraft RTX vs SEUS PTGI E12 | Ray Tracing Comparison | RTX 3090

In this video we will compare the new RTX beta for the Minecraft Bedrock Edition with the SEUS PTGI E12 shader for the Minecraft Java edition 1.14.4.

DOWNLOAD LINKS

➤ SEUS PTGI E12

➤ OptiFine 1.14.4 HD U F5

➤ Java Edition Resource Pack:
Vanilla PBR

➤ Bedrock Edition Resource Packs:
Razzlecore RTX

NVIDIA HD Decorative RP

➤ MAP:
Novigrad by ElysiumFire

➤ SOUNDTRACK:
Oblivion – King & Country

I record with Shadowplay and edit all footages with
Adobe Premiere Pro 2020.

OS: Windows 10 Pro 64-bit
Nvidia driver: 445.87

My setup:

CPU:
➤ Ryzen 7 3700X @ 4.3 GHz
GPU:
➤ RTX 3090 @ Stock (Gigabyte Windforce OC)
RAM:
➤ 16GB of GSkill F4-3000C15D-16GVGB DDR4
Mainboard:
➤ Gigabyte X570 Aorus Elite
CPU Cooling:
➤ Cosair H110i GT
Fans:
➤ 2x NF-A14 industrialPPC-3000 PWM (on the H110)
➤ 3x 120mm Thermaltake Riing
Case:
➤ Corsair Carbide 400C Black
Storage:
➤ 1TB Sabrent Rocket NVMe SSD [OS]
➤ 500GB Samsung 860 EVO [Games]
➤ 4TB Seagate BarraCuda [Games]

My gaming gear:

Screen:
➤ Agon AOC AG241QX 1440p 144Hz
Keyboard:
➤ Corsair K95 RGB Platinum
Mouse:
➤ Logitech G703
Mouse pad:
➤ SteelSeries QcK XXL
Headset:
➤ Steelseries Arctis Pro Wireless
Microphone:
➤ RØDE NT-USB
Controller:
➤ 2x PS4 – DualShock 4 Wireless Controller

#Minecraft #RTX

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Comment (25)

  1. The shadows for SEUS is much stronger and defined shadows and dramatic.. it’s like when I add a filter on my phone while RTX has the more vanilla and colorful to it with the better fade in shadows. Look at the alley way shot you can see the shadow is more defined on SEUS and more realistic on RTX

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