NVIDIA just announced the release of two new developer SDKs, RTXGI and DLSS 2.0. RTXGI is a global illumination library for DXR compatible hardware that …
Any word on when these features will end up in a production build of UE4?
Control is not ue4, Remedy got their own custom engine, Northlight.https://www.remedygames.com/northlight/
Please speak slowly?
We don't understand shit.
Control is a custom engine by remedy games. Not ue4
I heard that the DLSS is now done in real-time and it’s non taxing to any imagine displayed.
You're right, the explanation of DLSS was pretty meh, not the worst, but parts of it sounded opposite of what it's actually doing. On their own servers they are rendering frames of various games or scenes at two resolutions, one low resolution and one high resolution, but the same exact frame. They then feed the low resolution frame into a neural network and ask it to output a higher resolution output, they then compare that scaled-up frame with the high resolution rendered frame to get a score of how well the neural network did at recreating the frame given less details. At the beginning the outputted frame will be extremely bad, but over hundreds of millions, or billions of attempts, and the neural network adjusting its internal numbers by some very complex math, it starts getting closer to the high resolution image. After sufficient training, the values for the weights and biases in the network are packaged up and can be downloaded as part of the driver and ran on the Turing cores on RTX series cards. But it doesn't stop there, the training is continuous, and the network will only get better over time, although usually at diminishing returns, so after some time they may issue an update, in which you can download new drivers containing the updated values of the network. So while the results may have some artifacting, over time the artifacting will be less and less noticeable.
The DLSS 2.0 image are sharper which is good since UE4 engine has blurry texture due to temporal AA.
You should cover the recent news about epic's new publishinghttps://www.epicgames.com/store/en-US/news/epic-games-publishing-announcement
For everyone who want's to know more about DLSS – here is the great video (and the whole channel is great actually):https://youtu.be/yG5NLl85pPo
Okay, how many kidneys do i need to sell to get card that will support this?
This has been in unity for a while now. The on and off comparison is actually from a Unity demo they showed in a talk they did on the integration some months ago at Unite. Isn't available to the public yet though https://youtu.be/F3hIculYFwM?t=1058
I was thinking that game engines should have AI to make rendering faster and now shows up.
Thanks for the through explanations of the latest tech and gaming news, great channel
Nice, looking forward to the moment where I can just press a button to turn this on in UE4
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