One of the things that i noticed when i got to finally play Red Dead Redemption2 on PC after a long time frustration of troubleshooting thanks to Rockstar’s shitty broken Launcher.
I noticed that the performance difference between the DX12 – Vulkan is kind of interesting. The Vulkan API settings feels sluggish the frametime being more inconsistent than the DX12 even when it shows better FPS average than DX12. And DX12 feels more smoother despite having lower FPS. This somehow made me wonder and decided to make a only short in game benchmark comparison between both.
And also yes, i know this game is poorly optimized as of yet. A GTX 1070 overclocked going under 50 FPS on this game at some areas at 1080p High setting. Not even Ultra settings is just really not usual even on newer other games that i play. Especially when it’s recommended GPU is a GTX 1060.
This game clearly needs more patch and optimization to make it run better than it’s current state. Also one of the main reason why i delayed my planned 1080p, 1440p, 4K Performance Test. So, don’t expect that certain video sooner
PC Specs Used for Benchmark « Agera RS 2.0 »
GPU: Palit Super JetStream Nvidia Geforce GTX 1070 8gb (OC)
CPU: AMD Ryzen™ 5 3600 3.6 – 4.2 Ghz (6 Cores / 12 Threads)
Motherboard: MSI B450M Mortar Titanium (Micro ATX)
RAM: 16gb Kingston HyperX Fury DDR4 3133 Mhz CL16 2×8 (Dual Channel) (OC)
PSU: EVGA B3 650 Watts Fully Modular 80 Plus Bronze
Case: Rakk Hawani Tempered Glass Mid Tower
Case Fans: 3 Deepcool RF 120 RGB Rear, Top Exhaust, +3 Non RGB X Fan Front Intake
CPU Cooler: Deepcool GAMMAXX GT TGA Edition
Storage: Kingston A400 120 GB (SSD) / Western Digital Blue 7200 RPM 1 TB (HDD)
Monitor: ViewSonic XG2401 (1080p, 144 Hz, FreeSync, GSync Compatible)
Keyboard: Rakk Kimat XT.2 Gateron Brown Mechanical Switches
Mouse: Razer Deathadder Elite
Gamepad: Logitech F710 Wireless
Headset: Kingston HyperX Cloud Alpha Pro